NA Event Drop Tier LIst
The NA drop tier list was generated based on the available monsters and there effectiveness in the current NA meta game. Although a monster with a lower rating may be in a higher tier than a monster with a higher rating, they are in their resepective tier becuase they are more useful for the event dungeons. We try to be as objective/unbiased as possible in these ratings.
Note: Order of monsters do not matter
Check out the NA hatcher tier list
Kushinada's quest isn't as difficult as it is lengthy, but it offers a chance at the best drop-monster. A motivational SS doesn't need contact to move your teammates. High-damage Plasma-trail. Two null Abilities (Mines, Damage-wall) AND a slayer against a common mob-class (Vivolith).
Daikoku's quest is quite long, but he is well worth it. Like Yamato, he has NW and NDW (on-gauge), but he is a Balance-type Paladin meaning Daiko will retain more of his speed after each ricochet. Daiko is a great mob-clearer with a strong Chain-lightning that decimates nearby enemy clusters; their SS launches a missile that leaves a huge crater and removes some gimmicks.
Her quest gets easier with each new NGB Water monster released. Izanami is a mob-clear specialist with a wide R4-Laser-L and a Meteor SS. Her stats are high, and her main ability is NGB with NW on an easier-to-make gauge. This combo makes her a versatile choice for many quests.
The quest for Yamato Takeru is difficult, but using him isn't easy either. He has NW, but his NDW is on-gauge, so be dilligent about mastering it.. Yamato is a Power-type, meaning they slow down much faster (making their SS a little less effective), but his Lock-on XL laser is still the biggest attraction. Despite being a power-type, his bump-combo is not weakened.
A long hard trek awaits those obtaining Murasame; praying to RNGesus that the Dark quest drops the right combination of vouchers, and then beat those quests. Murasame is worth the effort with her high stats, NGB, powerful SS, and boosted bump-combo. Dark Resist means Murasame takes neutral damage in dark quests without losing that edge in power.
Though not very fleet, Acala has good HP and high ATK. He is also the first dropped monster to have NGB + NDW, providing protection from the two most common gimmicks. His bump-combo is not a blast, but a flare with OK range and may paralyze enemies. Acala's best feature is his massive R8-Laser XL SS that can do hundreds of hits if aligned properly.
Bisha's best asset is her Tag-laser XL; it's hard to aim, but it does massive damage over a wide area. With NW + NGB, you do have to figure out how where to place her so that teammates can use that Tag-laser (possibly via blast-bump). Otherwise, Bishamonten has only average stats for a pierce-sling; her ice-meteor SS doesn't do big damage, but has a chance to put enemies to sleep.
Marici is a rare combination of Sweeper + NW and the gauge is very manageable. Recovery S won't be a huge factor (you have to tag all 3 teammates to get the most out of it), but it does help in quests w/o hearts. Marici's wide Laser XL bump-combo is reliable for hitting enemies, and his fixed-ring SS prevents odd far-flung bounces. Marici is the game's first F>M of a historical/mythical figure.
'Yomi has a lot of abilities -- Beast Slayer (many mobs are beasts), Deity Slayer (many bosses are gods), Sweeper, and NW -- making her very useful (though her gauge takes some time to get used to). Her pierce-sling is easy to aim, her Lightning can paralyze enemies, and her SS recovers a lot of HP. Tsukuyomi's very fast too, but her HP and ATK are only average.
A rare dropped MineSweeper + NGB, Ashura has no gauge which makes her easy to use. She has one of the highest ATK in the game, but isn't very fast. Ashura's SS can do major damage if she's wedged near a wall; the explosions can hit multiple weakspots and activate allies' bump-combos. Like Izanami, Ashura's quest gets easier with each powerful water-monster added to the game.
Full Resistants grants Izanagi extra defense from the elements, including Light; Dark damage will be reduced to "regular" damage. This gives Izanagi a "boost" of a kind to HP. His NDW gauge is a little fast, but it also has Sprite-slayer attached (which can be useful). Izanagi boasts a XL-sized X-Laser bump-combo plus an extra-wide laser SS; both cover a lot of area.
Cursed Muramasa takes "normal" damage from Light thanks to Light Resist, so only Slayers can inflict added damage. He also has NDW on-gauge to protect himself. Muramasa is one of the few monsters with a slice-n-dice bump-combo; combined with a Homing-25, that does a lot of hits. His SS cuts through enemies like a Laser, but it won't get stopped by laser-barriers.