The Accursed Calamitous Blade

HP8369

+2460
ATK8253

+800
SP138.2

+13.6
Ascension Materials for:

Event Summary:

Difficulty Extreme
Boss Type Samurai
Boss Element Light
Gimmicks Gravity Barriers, Skulls, Bounce Obstructors, Pierce Obstructors, Ability Locks, Damage Walls, Drones, Shields, Warps, Revivers, Poison, Laser Barriers, Homing Absorbers, Summons
Minion Element Light, Dark, Fire, Water, Wood
Speed Clear 21
Difficulty ★★★★ 4/6

Event Overview:

Bring Null Gravity Barrier Monsters!

The main gimmick of the dungeon is Gravity Barriers. All four of your monsters should be NGB to freely move around the map.

Memorize the Skull Positions!

Throughout the dungeon, there will be the skulls around the shields and drones. Depending on the position of the skull, it will have a different effect when they are destroyed. All of them are random so you have to memorize which position pretains to which gimmick.

- Top: Damage Walls (2 walls, but fixed)
- Right: Revive
- Bottom: Summon
- Left: Ability Lock

Bring At Least 2 Pierce Monsters!

There are both bounce and pierce obstructors in the dungeon so you want to have both pierce and bounce monsters in your team. You may want to have 3 pierce monsters to avoid breaking the shields/drones.

1st Stage! Take Down the Zombie!

Progression Order
1. Defeat the zombie
2. Defeat the ability lock monster
3. Defeat the remaining mobs

First off take down the zombie as fast as possible since he will revive any dead mobs when he is cleared. The ability lock monster will have a chance of ability locking one of your monsters and the girls will shoot damage walls.

2nd Stage! Focus on Muramasa!

Progression Order
1. Defeat the random Muramasa
2. Defeat the Smydras
3. Defeat the warp mob

The shields have skulls around it. Depending on the position of the skull, it will let out a different effect. Check the Event Summary for the positions and effect. The shields will leave once the mini boss is defeated so take down Muramasa first. 

3rd Stage! Focus on Mech Birds!

Progression Order
1. Defeat the mech birds
2. Defeat the random Muramasa

The 3 mech birds deal a lot of damage so take them down first. Next focus on the random Muramasa.

Boss' Attack Pattern

Placement
(Turns)
Attack
Left
(7 Turns)
Fireball (Damage Floor)
~25000 total
Top Right
(11 Turns)
Rebound Spread
~3500 per row
Bottom Right
(5 Turns)
Shockwave
~4500 per hit
Bottom
(2 Turns)
Spread Shot
~3000 per row

 

1st Boss Battle! Focus on Muramasa!

Radiant Blade Muramasa's HP: 1.0 million

Progression Order
1. Defeat Muramasa
2. Defeat the gunmen and mech bird
3. Defeat the warp mob

Muramasa's HP is only 1.0 so you can take him out quickly. Make sure you avoid dealing damage to the drones. Leave the warp mob last so that warps don't hinder your movements.

2nd Boss Battle! Take Down Muramasa!

Radiant Blade Muramasa's HP: 1.2 million

Progression Order
1. Defeat Muramasa
2. Defeat ability lock monsters
3. Defeat the mech mobs

Just like the first boss stage, take down Muramasa first since he doesn't have that much HP. Also the shields will run away with him. Ability Lock monster lock your monsters with their regular attacks. Before moving onto the next bar, remove the locks from your monsters.

3rd Boss Stage! Attack Muramasa From the Sides!

Radiant Blade Muramasa's HP: 1.2 million

Progression Order
1. Defeat Muramasa
2. Defeat the remaining mobs

The Muramasa on this stage also has low HP so take him down first. Attack from his sides so you don't accidently destroy the drones.

4th Boss Stage! Take Note of the Skulls!

Radiant Blade Muramasa's HP: 2.5 million

Progression Order
1. Defeat the mobs
2. Defeat Muramasa with strike shots

The shields on this stage are around the boss so there is a high chance that you will destroy the shields. Make sure you take note of the positions of them before moving. Take down the obstructors first so that you can move around or have clear shots for your SS.