Beyond the Boundless Blue

HP11005

+2460
ATK14036

+1350
SP208.03

+20.4
Ascension Materials for:

Event Summary:

Difficulty Impossible
Boss Type Fiend
Boss Element Water
Gimmicks No Hearts, Damage Walls, Bounce/Pierce Obstructors, Drones, Shields, Healing Walls, Revivers, Laser Barriers, Movement
Minion Element Water
Speed Clear 24
Difficulty ★★★★★★ 6/6

Event Overview:

Set Your Full NDW Team to Pierce -> Bounce -> Pierce -> Bounce

There are both obstructors in the dungeon so you will need to alternate both hit styles. Also starting the first stage with a Pierce monster makes clearing it easier. All 4 walls will have Damage Walls so you want a full NDW team, preferrably all Wood.

Utilitze the Healing Walls!

There are No Hearts in the dungeon. In order to heal is by bumping into Healing Walls. Therefore you want to get as many bumps off the Healing Walls while you attack the enemies.

One-shot the Obstructors!

Although it is not needed, you can one-shot the obstructors to make runs more smoother.

Bounce Obstructors (Pierce Monsters): 22090 (Wood) / 30000+ (non-Wood)
Pierce Obstructors (Bounce Monsters): 25900 (Wood) / 34000+ (non-Wood)

1st Stage! Break the Semi-Zombie Loop

Healing Wall Recovery: 3000 

Progression Order
1. Use your pierce monster to defeat the bottom left zombie and the bottom bounce obstructor
2. Use your bounce monster to defeat the top right zombie and the right pierce obstructor
3. Defeat the remaining mobs

First stage has a mini zombie loop where the CDs are not synced. You have to defeat the bottom left zombie first and then the top right zombie on the turn right after. Clear the bounce obstructor at the bottom alone with the zombie to free up your bounce monster to move up top. After the breaking the zombie loop, use the healing walls to recover and stall for strike shots. Make sure you defeat the obstructors before their powerful meteor attack (right CD).

1st Stage! Possible routes for first turn

Starting moves for first two monters.

2nd Stage! First Move Depends on Hit Type!

Healing Wall Recovery: 2000

Progression Order
1. If Bounce, defeat the zombie
2. If Pierce, defeat as many obstructors (preferrably 4 or more)
3. Defeat the remaining mobs

Your first shot depends on which Hit type of the monster. If you start with a bounce monster, you go and defeat the zombie to stop the obstructors from reviving. If it is a pierce monster, you will want to defeat as many obstructors as possible to mitigate damage. The zombie will only be able to revive 3 at a time so you will want to defeat 4 or more in one shot. Stall again after you defeat the zombie for the next stage.

3rd Boss Stage! Heal While Attacking!

Uesugi Kenshin's Attack Pattern

Placement
(Turns)
Attack
Top Right
(3 Turns)
Cross Laser
~7000 per hit
Bottom Right
(10 Turns)
Lightning
OHKO
Top Left
(2 Turns)
Spread Shot
~5000 per row
Bottom Left
(4 Turns)
Revive

Uesugi Kenshin's HP: 3.0 million

Healing Wall Recovery: 4000

Progression Order
1. Bounce monsters defeat as many obstructors
2. Pierce monsters damage Uesugi Kenshin
3. Repeat 1 and 2 until Uesugi Kenshin is defeated

You want to defeat as many obstructors in one shot to mitigate damage. Plus it also help your pierce monsters to move around the map. Bounce monsters will want to aim to defeat at least 3 obstructors in one shot. Uesugi Kenshin will revive all the mobs every 4 turns so rinse and repeat until Kenshin is defeated. Make sure you use the healing walls while dealing damage to the mobs or Kenshin herself.

3rd Boss Stage! Cross laser

Try to avoid her cross laser attack.  ~7,000 per hit.

4th Stage! Focus on the Mobs!

Bishamonten's Attack Pattern

Placement
(Turns)
Attack
Top Right
(5 Turns)
Homing
~7000 per hit
Bottom Right
(9 Turns)
Meteor
~55000 total
Top Left
(7 Turns)
Double Energy Circles
~6000 per hit
Bottom Left
(1 Turn)
Rebound Laser (2 bounces)
~5000 per hit

Bishamonten's HP: 2.6 million

Healing Wall Recovery: 5000

Progression Order
1. Defeat the respective obstructors with your monsters
2. Defeat Bishamonten

Focus on the mobs to mitigate damage. You will want to clear at least 3 within the first 2 turns. Use the Healing Walls while attacking Bishamonten to keep your HP topped off.

5th Stage! Semi-Zombie Loop Round 2!

Healing Wall Recovery: 5000

Progression Order
1. Defeat the bottom right zombie
2. Defeat the top left zombie
3. Defeat the remaining mobs

Do the same thing as you did in the first stage. Make sure you start clearing the zombies when their CDs are NOT in synced. This is the last stage where you can stall for strike shots if have used them in the previous stages. 

Boss' Attack Pattern (1st and 2nd Stages Only)

Placement
(Turns)
Attack
Top Right
(3 Turns)
Movement Explosion
~7000 per hit
Bottom Left
(2 Turns)
Homing
~15000 total
Left
(5 Turns)
Rebound Laser (2 bounces)
~8000 per hit
Bottom
(9 Turns)
Meteor
OHKO

 

1st Boss Stage! Focus on Mobs!

Bishamonten's HP: 3.0 million

Healing Wall Recovery: 5000

Progression Order
1. Defeat the obstrutors
2. Defeat Bishamonten

Focus on clearing all the obsturctors within 2 turns. Have at max one up (most likely a pierce obstructor) after 2 turns. Bishamonten will move to the middle right of the map after 3 turns. It deals a lot of damage so make sure your monsters are not in that vicinity. 

2nd Boss Stage! Clear All the Mobs!

Bishamonten's HP: 3.0 million

Healing Wall Recovery: 6000

Progression Order
1. Defeat the obstructors
2. Defeat Bishamonten

Just like the first boss stage, have at max 1 obstructor up after 2 turns. Bishamonten will move to the top right after 3 turns so keep your monsters away from her line of movement.

3rd Boss Stage! Unleash Your Strike Shots!

Bishamonten's Attack Pattern

Placement
(Turns)
Attack
Top
(3 Turns)
Volatile Blast
~7500 per monster
Right
(2 Turns)
Homing
~15000 total
Left
(5 Turns)
Rebound Laser (2 bounces)
~8000 per hit
Bottom
(9 Turns)
Meteor
OHKO

Bishamonten's HP: 3.6 million

Healing Wall Recovery: 6000

Progression Order
1. Use a Command or Meteor SS to defeat mobs
2. Use remaining strike shots to damage Bishamonten
3. Defeat Bishamonten

This is where you want to use all your strike shots. If you don't have much left, defeat the obstructors without them and save it for Bishamonten. Always keep your HP over 75%. Bishamonten does a Volatile Blast that will most likely hit at least 2 or 3 of your monsters. Use the Healing Walls while attacking is the key.