Calamitous Blade of Fire

HP9324

+2460
ATK9483

+925
SP157.93

+15.3
Ascension Materials for:

Event Summary:

Difficulty Extreme
Boss Type Samurai
Boss Element Fire
Gimmicks Gravity Barriers, Warps, Shields, Bounce Obstructors, Revivers, Poison
Minion Element Fire, Wood
Speed Clear 21
Difficulty ★★★ 3/6

Event Overview:

Bring Water and Null Gravity Barrier Monsters!

The main gimmick is Gravity Barrier. Bring all NGB monsters. It will be safer if you have monsters with both NGB and NW.

Have At Least 1 Pierce Monster!

The last stage will have bounce obstructors. Bring at least 1 Pierce monster to help your bounce monsters move around the map to deal damage to the boss.

1st Stage! Break the Zombie Loop!

Progression Order
1. Defeat the zombies
2. Defeat the remaining mobs

Each zombie revives two other dead mobs, including other zombies. They are also out of sync when you first enter. Clear the zombie with the 1 CD and then the leftover zombie the turn after. Another way is to clear 2 mobs with a zombie and hope that the leftover zombie will revive the other mobs.

2nd Stage! Aim for the Bahamuts!

Progression Order
1. Defeat the Bahamuts
2. Defeat the remaining mobs

The Bahamuts will shoot powerful one-way lasers on their 2 and 3 CD (in the picture). Make sure you clear the Bahamuts first or avoid the lasers.

Top Left Bahamut
- 2 CD: Laser rightwards
- 3 CD: Laser downwards

Bottom Right Bahamut
- 2 CD: Laser leftwards
- 3 CD: Laser upwards

3rd Stage! Stay Away From Muramasa!

Progression Order
1. Defeat the 4 knights by pinching
2. Defeat Muramasa

The 4 knights will shoot lasers and warps so you want to clear them fast. Muramasa has a lot of close ranged attacks like his Explosion (7 CD) and Close Spread (9 CD). If you can't clear the knights fast enough, you will risk your monsters to be in range of Muramasa's attacks. You can pinch between the knighs and walls to clear them in one shot.

Boss' Attack Pattern

Placement
(Turns)
Attack
Top Right
(5 Turns)
Upward Spread
~6000 per monster
Right
(9 Turns)
ATK Down Explosion
~4000 per monster
Bottom
(2 Turns)
Spread shot
~5000 per monster
Left
(7 Turns)
Explosion
~5000 per hit

 

1st Boss Stage! Aim for the Boss!

Crimson Blade Muramasa's HP: 1.4 million

Progression Order
1. Defeat Muramasa
2. Defeat the mech birds
3. Defeat the Shuki

Muramasa doesn't have that much HP so you can take him down first before dealing with the other mobs. You can leave the Shuki for last since their attacks are very short range and you shouldn't focus on his high HP (around 800k). 

2nd Boss Stage! Mob Clear and then Attack the Boss!

Crimson Blade Muramasa's HP: 2.0 million

Progression Order
1. Defeat the knights
2. Defeat Muramasa

The knights shoot power one-way lasers so you want to clear them as fast as possible. You may want to use a Meteor/Command SS to do it in one shot as well as take down some shields.

3rd Boss Stage! Strike Shot on the Boss!

Crimson Blade Muramasa's HP: 3.3 million

Progression Order
1. Use strike shots to defeat Muramasa

Use your Pierce monster to clear the bounce obstructors if needed but if you have powerful SS that doesn't require movement, then you can just ignore them.