Folded with Care

HP13058

+0
ATK9372

+0
SP331.9

+0

Event Summary:

Difficulty Extreme
Boss Type Demihume
Boss Element Light
Gimmicks Warps, Damage Walls, Wind, Drones, Healing Walls, Summon, Movement, Skulls, Laser Barriers
Minion Element Light
Speed Clear 21
Difficulty ★★★★★ 5/6

Event Overview:

No Need for Max Luck!

Origami is a direct drop dungeon! This means she won't drop from Clear, Speed, No-Continue and Luck Chests! Bring all your strong hatcher monsters in the dungeon.

Bring Null Warp Monsters

There are a lot of Warps in the dungeon. You will need at least 3 Null Warp monsters to freely move around.

New Hazard: Ghost!

Every monster you bring will have a seperate HP bar (the same HP as their HP stat). If one of your monsters' HP hits 0, they will be a Ghost. If all 4 monsters are in Ghost form, then it will be game over

Ghost Characteristics
- Bump Combos won't activate and Abilities will be nullified
- Can't use Strike Shots
- ATK and SPD decreases
- 3 Turn increase in Strike Shot Cooldown when becoming a Ghost

You can revert back to normal by healing your monsters. 

Ways of Healing
- Monster having a Mend Ableberry
- Being hit by allies with Recovery Ability
- Hitting a Healing Wall
- Taking Hearts

Other Details
- Status Recovery will not recover monsters from Ghost
- Amount of HP recovered through Recovery abilities gets larger for every monster hit (last monster hit will receive the largest)
- Small Red Heart = 50% of HP of the monster that took it
- Big Red Heart = 100% of HP of the monster that took it
- Gold Heart = 75% of HP of all monsters on the team
- Ghost will only be cured after the shot, not during it

1st Stage! Clear Mobs for Healing Walls

Healing Wall: 1000 per hit

Pogression Order
1. Defeat one mob for Healing Walls
2. Defeat the remaining mob while healing

The mobs with the Skulls will shoot out Healing Walls. The mobs will also do a Big Bomb attack that gets bigger and more powerful the further it travels. A relatively sized bomb will one-shot one of your monsters, putting them into Ghost form. 

2nd Stage! Defeat the Healing Wall Mob!

Healing Wall Recovery: 1000 per hit

Progression Order
1. Defeat the Healing Wall mob
2. Defeat the Star mobs
3. Defeat the remaining mobs

Take down the Healing Wall mob (with the Skull) first to shoot out Healing Walls. Next take care of the Star mobs since they are the next damaging mob. You will want to take them down before they even attack (fastest is 3 turns). The bottom right mob will shoot Partical Damage Walls. They are relatively easy to avoid and not that damaging so you can leave it for last.

3rd Stage! Avoid the Lasers!

Healing Wall Recovery: 1000 per hit

Progression Order
1. Defeat the Healing Wall mob
2. Defeat the Angels

After taking down the Healing Wall mob, gradually move your monsters to the right side. There will be Vertical Lasers on the left side of the map which can turn your monsters into Ghost. 

4th Stage! Take Down the Stars!

Progression Order
1. Defeat the Star mobs
2. Defeat Origami

The Star mobs are the most damaging mob in the map so take them down first. You can pinch between them and Origami's Cranes. If the Bottom Crane is alive, it will do a Laser that aligns the Warps. The Laser will one-shot any monster so it is best to avoid it at all cost. Position your monsters on the top side for the next stage.

5th Stage! Fight at the Top!

Healing Wall Recovery: 1000 per hit

Progression Order
1. Defeat the Healing Wall mobs
2. Defeat the remaining mobs

All the Healing Wall mobs are on the top. Move your monsters upward to mitigate bomb damage as well as avoiding the Horizontal Lasers at the bottom of the map.

1st Boss Stage! Focus on the Damage Wall Mob!

Boss Attack Pattern

Placement Attack
Right
(8 Turns)
Meteor
~12000 per monster
Top Left
(4 Turns, 3 After)
Homing Shot
~20000 total
Left/Right Crane
(1 Turn, 3 After)
Wind (Outwards)
Bottom Crane
(2 Turns, 3 After)
Big Bomb
~10000 per hit

Origami's HP: 1.9 million

Progression Order
1. Defeat the Damage Wall mob
2. Defeat Origami
3. Defeat the remaining mobs

You don't want Damage Walls out, especially if you stacked NW monsters. The Damage Walls are near Origami too which makes it less favorable for your monsters to go. Make sure you take down Origami before her Meteor attack. It can instantly wipe your team if they are at low HP.

2nd Boss Stage! Avoid the Upward Laser!

Boss Attack Pattern

Placement Attack
Top
(1 Turn, 2 After)
Upward Laser
~20000 per monster
Right
(8 Turns)
Meteor
~15000 per monster
Bottom
(2 Turns)
Movement

Origami's HP: 2.55 million

Progression Order
1. Defeat Origami

Origami has a giant Upward Laser that can one-shot any monster in range. Avoid it while dealing damage to Origami. She moves towards the bottom left every 2 turns. You want to clear Origami within 6 turns, before the Horizontal Lasers at the bottom of the map.

3rd Boss Stage! Use Strike Shots Onto Origami!

Boss Attack Pattern

Placement Attack
Top Left
(4 Turns, 3 After)
Homing Shot
~20000 total
Right
(8 Turns, 6 After)
Meteor
~15000 per monster
Top Right
(3 Turns, 5 After)
Summon (2 mobs)
Left/Right Crane
(1 Turn, 3 After)
Wind (Outwards)
Bottom Crane
(2 Turns, 3 After)
Big Bomb
~15000 per hit

Origami's HP: 2.75 million

Healing Wall Recovery: 1000

Progression Order
1. Defeat the Healing Wall mob
2. Use SS to wipe Cranes from Origami
3. Use remaining SS to defeat Origami

Origami will summon mobs after 3 Turns. The best case situation is to lower Origami's HP before then. Use your Strike Shots right off the bat to take down the Cranes and Origami herself.