The Striker's Rest 16F - That's the Spirit

Event Summary:

Difficulty Impossible
Boss Ability Nebulan Slayer M
Boss Type Samurai
Boss Element Wood
Gimmicks Warps, Damage Walls, Bounce Obstructors, Revivers, ATK Down
Minion Element Wood
Difficulty ★★★★★ 5/6

Event Overview:

Bring Null Warp or Null Damage Wall Monsters

The main gimmicks for the dungeon are Warps and Damage Walls. Focus more on Null Warp monsters since damage walls only show up if you defeat the wolves. Have at least 2 or more Fire monsters to take less damage from minions

Alternate Pierce and Bounce Types

There are Bounce Obstructors in the dungeon and do most of the damage. They also have a Volatile Blast within 5 turns that do about 40,000 damage. Have 2 Bounce and 2 Pierce type monsters and alternative them. Fire Pierce monsters can one-shot them.

1st Stage! Leave One to Stall!

Progression Order
1. Pierce monsters defeat the bounce obstructors
2. Bounce monsters defeat the zombie
3. Defeat the remaining mobs

Only pierce monsters can beat bounce obstructors and they deal the most damage so take them down whenever you can. If you don't defeat them within 5 turns, they will do a 40000 volatile blast. Zombies revive one mob per turn so he is first priority for your bounce monsters. Defeating the wolves will shoot one damage wall. The walls do 20,000 per bounce but they go away after 2 turns. After clearing most of the mobs, leave one up to stall for strike shots!

2nd Stage! Stall for Strike Shots!

Progression Order
1. Pierce monsters defeat the bounce obstructors
2. Bounce monsters defeat the zombie
3. Defeat the remaining mobs

Like the previous stage, pierce monsters go for the obstructors and bounce monsters go for the zombie. Have most of your strike shots up for the next stage.

3rd Stage! Use Some Strike Shots!

Placement
(Turns)
Attack
Top
(7 Turns)
Homing
~30000 total
Right
(3 Turns)
Spread Shot + Warps
~6500 per row
Bottom
(5 Turns)
Revive (3 mobs)
Left
(9 Turns)
One-Way Laser
~10000 per hit

Shadowgaff's HP: 3.0 million

Progression Order
1. Defeat bounce obstructors
2. Use 1 or 2 strike shots to defeat Shadowgaff
2. Defeat the remaining mobs

Pierce monsters go for the obstructors. Shadowgaff does a lot of damage and he has a lot of HP. Use some of the strike shots you have up to take him down quickly.  

Boss' Attack Pattern

Placement
(Turns)
Attack
Top Right
(5 Turns)
Revive (2 mobs)
Right
(7 Turns)
One-Way Laser
~3000 per hit
Bottom
(3 Turns)
Spread Shot
~7000 per row
Left
(11 Turns)
 

 

1st Boss Stage! Focus on the Obstructors!

Ochimusha's HP: 1.0 million

Progression Order
1. Defeat the bounce obstructors
2. Defeat Ochimusha
3. Defeat the remaining mobs

Take down the obstructors before their volatile blast. Ochimusha doesn't have a lot of HP on this bar so you can take him down before he does any attacks.

2nd Stage! Aim for the Obstructors

Ochimusha's HP: 1.4 million

Progression Order
1. Defeat the bounce obstructors
2. Defeat Ochimusha
3. Defeat the remaining mobs

Just like the last stage, focus on the obstructors and then Ochimusha. Make sure you have some strike shots left for the last stage and to position your monsters to the top side of the map, especially bounce monsters.

3rd Stage! Use Strike Shots!

Ochimusha's HP: 2.5 million

Progression Order
1. Use strike shots to defeat Ochimusha

Focus fire onto Ochimusha with your strike shots. He doesn't have a lot of HP so 2-3 strike shots should be able to take him down.