The Striker's Rest 17F - Ornamental Mines

Event Summary:

Difficulty Impossible
Boss Type Demon Mancer
Boss Element Fire
Gimmicks Mines, Damage Walls, Ability Lock, Skulls, Pierce Obstructors, Movement
Minion Element Fire
Speed Clear 20
Difficulty ★★★★★★ 6/6

Event Overview:

Bring Mine Sweeper/Flight and Null Damage Wall Monsters!

The main gimmicks are Mines and Damage Walls. Prioritize on MS/Flight monsters since you can focus the damage wall monsters and most of the time only one damage wall will be up at a time.

Leave the Obstructor and Ability Lock Monster!

Both the Pierce Obstructor and Ability Lock monster have skulls. Defeating them will 100% ability lock one monster. After a few turns, they will escape so focus on other mobs or the boss while they are on the field.

1st Stage! Pinch to Clear Effectively!

Progression Order
1. Defeat the mine drones
2. Defeat the mech birds
3. Defeat the remaining mobs

If you have a bounce monster in the first slot, you can pinch the mine drones on the top right to clear them in one shot. Afterwards, you can pinch the mech birds. The pierce obstructor will ability lock one monster if it gets defeated. However, it will escape after 4 turns so it is best to leave it alone. 

2nd Stage! Endure 4 Turns!

Progression Order
1. Defeat the mech bird and kayoh
2. Wait until the obstructor and chain mob to escape
3. Defeat Goblin

While you are waiting for the obstructor and chain mob to escape, take down the mech bird or the kayoh. After they leave, focus onto Goblin. There is a pinch spot at the bottom of him so you can deal a lot of damage. Move your monsters to the right for the next bar.

3rd Stage! Endure 4 Turns!

Progression Order
1. Wait for the obstructor and chain mob to escape
2. Defeat Goblin
3. Defeat Kayoh

Like the previous stage, wait out on the mobs to escape. After that, take care of Goblin by bouncing on the right side of him for a lot of damage.

Boss' Attack Pattern

Placement
(Turns)
Attack
Top
(2 Turns)
Horizon Laser
~10000 per hit
Left
(1 Turn, 3 After)
Mines
Right
(7 Turns)
Close Spread
~8000 per row
Bottom
(13 Turns)
Volatile Blast
~80000 total

 

1st Boss Stage! Take Down Bahamut!

Asura's HP: 2.7 million

Progression Order
1. Defeat at least one Bahamut
2. Wait for the obstructor to escape
3. Defeat Asura

Focus onto one Bahamut to mitigate damage while you wait for the obstructor to escape. Make sure you avoid Asura's Horizon Laser attack while moving your monsters.

2nd Boss Stage! Avoid Asura's Attacks!

Placement
(Turns)
Attack
Top
(3 Turns)
Cross Laser
~10000 per hit
Left
(1 Turn, 3 After)
Mines
Right
(7 Turns)
Close Spread
~8000 per row
Bottom
(2 Turns)
Movement
~3000 per hit

Asura's HP: 4.0 million

Progression Order
1. Defeat Bahamut
2. Wait for the chain mob to escape
3. Defeat Asura

Defeat Bahamut to mitigate damage and create a safe zone for your monsters. Asura will move from the top left corner to the bottom right. The movement explosion does a lot of damage so keep your monsters away from his movement range. Also avoid his Cross Laser. He has a lot of HP but has no OHKO attack so you can take your time. If you have low HP, you can use a strike shot to take him down faster.

3rd Boss Stage! Defeat Asura Within 13 Turns!

Asura's HP: 5.0 million

Progression Order
1. Defeat mobs
2. Use strike shots onto Asura after obstructors are gone

You have to clear Asura's high HP within 13 turns. It is best to start off with either a Meteor, Command or any SS with mob clear capabilities to take down the mobs, even the obstructors. You can bounce/pinch on the bottom side of Asura to deal a lot of damage to him.