The Striker's Rest 20F - The Holiday Star

Event Summary:

Difficulty Impossible
Boss Type Demon
Boss Element Water
Gimmicks Damage Walls, Warps, Mines, Laser Barriers, Shields, Revivers
Minion Element Fire, Water, Wood, Light, Dark
Speed Clear 20
Difficulty ★★★★★★ 6/6

Event Overview:

Bring Mostly Null Damage Wall Monsters! Null Warp is a Plus!

The main gimmicks are Damage Walls and Warps. All 4 walls will be filled with damage walls in the first 2 rounds so NDW monsters are a must. If they have NW, it will be a big bonus.

Defeat the Santa Hat Smydras!

Smydras with santa hats will revive all other mobs on the map. Especially during the last stage where it will revive each other, it is important to focus on them first. Also bring a lot of damaging bump combos to clear them effectively.

1st Stage! Take Down the Santa Smydra!

Progression Order
1. Defeat the Santa Smydra
2. Defeat the remaining Smydras
3. Defeat Grey Alien
4. Defeat the remaining mobs

The Santa Smydra will revive all the other mobs on the map so defeat it first. You can pinch Grey Alien from either the top of his head or between him and gunman. However, he has a powerful Close Spread attack (Bottom Right CD) that will deal about 10,000 per row. Either avoid it first and then go in for the kill or take him down quickly.

2nd Stage! Stay Away from Viridion! 

Progression Order
1. Defeat the Santa Smydra
2. Defeat one side of mobs (preferrably bottom side)
3. Defeat Viridion
4. Defeat the remaining mobs

Take down the Santa Smydra on the bottom left side. Viridion will do a powerful Explosion attack that can deal up to 20,000 to close monsters. The explosion is more towards the top side of Viridion so make a safe zone on the bottom side of the map by clearing the bottom side mobs.

3rd Stage! Attack From the Bottom!

Progression Order
1. Defeat Lazanicoff
2. Defeat the remaining mobs

The Fellmanes only damaging attack is his volatile blast. Since the range is limited, if your monsters are on the bottom side of the map, you won't take damage from it. Also, Lazanicoff will revive them (bottom left CD) so there is not much point to defeat the mobs before the mini boss. After Lazanicoff is gone, the Fellmanes will run away.

4th Stage! Take Care of Muramasa!

Progression Order
1. Defeat Shadow Blade Muramasa
2. Defeat the mobs
3. Defeat Dong Zhuo

Focus on Muramasa first to mitigate damage. You can deal a lot of damage by bouncing on the bottom side of him. Make sure you don't clump your monsters for his Lock-on Laser attack (top right CD).

5th Stage! Shoot Vertically!

Progression Order
1. Defeat the Santa Symdra
1. Defeat Lilith
2. Defeat the remaining mobs

The line of warps will be on the right side of the map in a vertical line. If you don't have all Null Warp monsters, make sure avoid having your monsters on the right side of the map. Shoot vertically to deal damage to Lilith and the mobs at the same time.

6th Stage! Rest Break!

Progression Order
1. Defeat Present Deluxpie

If you don't clear the Present Deluxpie within one turn, it will shoot a lot of mines on the bottom side of the map. Either clear it on the first turn or have fun with the mines.

Boss' Attack Pattern

Placement
(Turns)
Attack
Top Right
(1 Turn, 3 After)
Warps
Bottom Right
(5 Turns)
Lock-on Laser
~10000 per hit
Bottom Left
(13 Turns)
Unknown
Top Left
(4 Turns)
Homing
~10000 total

 

1st Boss Stage! Pinch on the Right Side!

Lilith's HP: 2.1 million

Progression Order
1. Defeat the Santa Smydra
2. Defeat Lilith
3. Defeat the remaining mobs

Take down the Santa Smydra first. You can deal a lot of damage by pinching the right side of Lilith.

2nd Boss Stage! Clear All the Smydras!

Lilith's HP: 3.8 million

Progression Order
1. Defeat the Santa Smydras
2. Defeat Lilith

All the Left/Right CD on the Smydras will revive every single dead Smydra. The Top CD will be a powerful homing that deals about 15,000 damage each. Use multi-targeting SS to clear all the Smydras at once. You can get a pinch between Lilith and the shield to quickly deplete her HP.